Computer Learning

Computer learning on artificial intelligence

The phrase Artificial Intelligence (AI) was at first is used to mean "the science or engineering on making intellectual machines". It can refer as intelligence to exhibit by the artificial unit. The strong and weak AI may be used narrowing the definition of classifying such kind of systems. AI is calculated in overlapping the fields on computer science and psychology and philosophy and neuroscience or engineering, dealing with intellectual behavior, learning or adaptation or typically developed using modified machines or computers. AI is concerned to produce machines automating tasks requiring intellectual performance. Examples include control or planning and scheduling, ability to answer analytical and buyer questions or handwriting or natural language or speech or facial recognition. Such as, the learn of AI has become an engineering order, focused over providing solutions on real life troubles, knowledge mining or software applications or strategy games similar to computer chess or other video games. The biggest difficulty by AI is that of understanding. Many devices now have been created which can do remarkable things, and critics of AI claim which no actual understanding over the AI machine that has taken place.

A broad range of classifiers now are available, each by its strengths or weaknesses. Classifier concert depends greatly over the uniqueness of the data being classified. Shaping a appropriate classifier for the given trouble is still much more an skill than science.

Artificial Intelligence methods include the followings:

* Expert systems
* Case based reasoning
* Bayesian networks
* Behavior based AI

Generally speaking AI scheme are built about automated inference systems, based over certain conditions the scheme infers definite consequences. Artificial Intelligence applications are usually divided into 2 types, in the terms of consequences: the classifiers or controllers. Controllers do yet also categorize conditions by inferring events and therefore categorization form an inner part of the most Artificial Intelligence systems.

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Links
  • Pattern Recognition Information
    A hub for Pattern Recognition linking to journals, books, bibliographies, jobs, conferences and news.
    http://www.ph.tn.tudelft.nl/PRInfo/index.html
  • Mixture Modelling page
    Mixture modelling, Clustering, Intrinsic classification, Unsupervised learning and Mixture modeling. Links and bibliography.
    http://www.cs.monash.edu.au/~dld/mixture.modelling.page.html
  • Machine Learning in Games
    How computers can learn to get better at playing games. This site is for artificial intelligence researchers and intrepid game programmers. I describe game programs and their workings; they rely on heuristic search algorithms, neural networks, genetic algorithms, temporal differences, and other methods.
    http://satirist.org/learn-game/
  • Pattern Recognition on The Web
    Links to various pattern recognition and machine learning resources
    http://cgm.cs.mcgill.ca/~godfried/teaching/pr-web.html
  • Programming by Example
    Programming by example (or by demonstration) is a technique for teaching the computer new behavior by demonstrating actions on concrete examples. The system records user actions and generalizes a program that can be used in new examples.
    http://web.media.mit.edu/~lieber/PBE/index.html
  • Reinforcement Learning Repository
    A centralized resource for researchers of reinforcement learning. Maintained at University of Massachusetts, Amherst.
    http://www-anw.cs.umass.edu/rlr/
  • Reasoning about Computational Resource Allocation
    An introduction to "anytime" algorithms. Published in Crossroads, the student magazine of the ACM.
    http://www.acm.org/crossroads/xrds3-1/racra.html
  • Proto-Mind Machines
    Artificial Neural Network-based natural language conversational agent and intelligent dialogue generator
    http://www.proto-mind.com
  • Machine learning for user modeling
    Resources for researchers and practitioners interested in the use of learning techniques in intelligent, user-adaptive systems.
    http://athos.rutgers.edu/ml4um/
  • k-means clustering tutorial
    Introduction to k-means clustering, a popular data mining and unsupervised learning algorithm. Free code, software, resources and examples are available for download.
    http://people.revoledu.com/kardi/tutorial/kMean/index.html
  • Gowachin
    A competition on Grammatical Inference.
    http://www.irisa.fr/Gowachin/
  • Computational Learning Theory
    A research field devoted to studying the design and analysis of algorithms for making predictions about the future based on past experiences. The emphasis in COLT is on rigorous mathematical analysis. COLT is largely concerned with computational and data efficiency.
    http://www.learningtheory.org/
  • Grammatical Inference
    Repository of information on grammatical inference, automata induction, and language acquisition.
    http://www.cs.iastate.edu/~honavar/gi/gi.html
  • ILPnet2
    Network of Excellence in Inductive Logic Programming.
    http://www.cs.bris.ac.uk/~ILPnet2/
  • Kernel machines
    A central information source for the area of Support Vector Machines, Gaussian Process prediction, Mathematical Programming with Kernels, Regularization Networks, Reproducing Kernel Hilbert Spaces, and related methods. Provides links to papers, upcoming events, datasets, code.
    http://www.kernel-machines.org
  • Integrated Optimization - Artificial Intelligence
    Site dedicated to research of artificial intelligence algorithms applied to information retrieval, data mining and optimization methods. Includes FAQs and AI resources for math/science teachers and students.
    http://www.miislita.com
  • Andrew Schein's Web Page
    Machine learning approaches to data mining focussing on text mining applications
    http://www.cis.upenn.edu/~ais

 

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